- #Planetbase mods not working how to
- #Planetbase mods not working update
- #Planetbase mods not working free
- #Planetbase mods not working mac
- #Planetbase mods not working windows
Issue fixed where the number of Gravestone objects was being limited to five. Issue fixed where ‘New’ Star icon was not being removed from menus.
Issue fixed where Programs could not be run during Work/Lockup Regime periods. Issue fixed where deleting a wall would leave a foundation in Planning Mode. Issue fixed in Planning mode, where pathways and outdoor objects were not being saved. Issues fixed where the Psychiatrist Quick Room walls were not built correctly.
Issue fixed related to resolution when using multiple monitors. Issue fixed where changing the screen resolution via the Paradox Launcher wasn’t being reflected accurately in-game Issue fixed where excess text and functionality were displaying in the Room Grading feature. Issue fixed where Criminally Insane gauges were appearing under the prisoners when crossing a bridge. Issue fixed where setting the intake to Num Per Day or Total Prisoners was not offering the player Criminally Insane prisoners. Fixed an issue where Inmates could turn insane for players that do not own the Psych Ward: Warden’s Edition expansion. Orderlies will now take breaks when Staff Needs is active. The Fog of War darkness was reverted to its original state.
#Planetbase mods not working update
The Main Menu update notes are now localized in all languages. A more extensive guide written by Murgh, a member of the Prison Architect community, can be found here.
#Planetbase mods not working how to
In case you are experiencing these issues, you will find a short guide on how to disable mods at the bottom of the post. We are working closely with our active modders before releasing an update to avoid these issues as much as possible. As we introduce new content and additional art/sprites, it is feasible that mods with scripts that are not up to date with the current game’s architecture may cause issues. While we might not answer to every thread, we are reading what you write!įinally, we’ve been observing some players reporting crashes of which we believe many are related to the use of outdated mods. In order to facilitate this process, we are creating a sub-forum on the Steam discussion board dedicated to technical issues reporting. We really appreciate all your reports, and we constantly monitor the ongoing conversations to understand how to address your concerns. We are delighted in seeing how many of you are enjoying the new content, and we are addressing many of the issues you reported since the release with this hotfix.
#Planetbase mods not working free
Thank you for the feedback you sent us following the release of Psych Ward: Warden’s Edition and the biggest free update so far, The Sneezer. MAC-Update the_sneezer_1.0 => the_sneezer_1.01
Linux-Update the_sneezer_1.0 => the_sneezer_1.01 Prison Architect & Psych Ward: Warden's Edition
#Planetbase mods not working windows
Stardew Valley - Windows and Mac: 1.09 ⇒ 14464.ĭying Light: The Following – Enhanced Edition & DLCs
#Planetbase mods not working mac
The Bard's Tale Trilogy - Windows: 4.29 ⇒ 4.34 Mac installer added. Tales of Maj'Eyal, and all its DLC - Linux: 1.6.1 ⇒ 1.6.1x.Īlso, from updates/changelogs posted earlier: Swords & Souls: Neverseen - Mac installer added. Pathologic 2, and its DLC: 3-rel-dev-st + mn ⇒ 8-rel-dev-st + mn. Monster Prom, and its DLC: 4.61 ⇒ 4.64. Hypnospace Outlaw (probably the modding update based on this thread and post #3): Book of Demons - Windows: 1 ⇒ 9 Mac: 1 ⇒ 8 (typo?). Standalone installers updated 25-26 November 2019 with no changelog: Standalone installers, and those of its DLC, updated: 2.2.1 ⇒ 2.3.3. Standalone installers updated: 1.29j ⇒ 1.30b.Ĭhangelogs posted in the game forum by user FlockeSchnee. corresponding with save game slot.) This log mirrors the content of the log in the journal UI tab. The game now saves your combat log in your save file folder (combatlog0, 1, etc. When talking to Jorito about Weapon Masteries, he will tell you how much JP you currently have. Fixed bug where getting a campfire before a boss or special map would sometimes spawn you in a weird location Fixed issue where Bandages and Iron Breathing would trigger healing regardless of clearing any bleed/poison effects Fixed bug where the searchbar tutorial could sometimes mess with dialog box state. Overall, this should be way more useful than Confusion was previously. This action is either: attack a random target (including possibly allies, or themselves), OR wander to a random nearby space. Now, Confused monsters have a 50% chance to take a Confused action on their turn. Rebalanced/fixed how Confusion status works. Dawn of Dragons, our second expansion, has launched!